However, due to an ancient curse laid on the Garou, any offspring produced this way are deformed and sterile. There is one way to guarantee Garou offspring and this is to mate with another Garou. Thus they have had to make do with humans, thinning the primal instincts of the Garou so that a Homid Garou may never have seen a forest until after his First Change. Worse still, their kin, the wolves, have been nearly hunted to extinction, leaving them with very few wolf mates. Adding to their troubles is the fact that only one in ten offspring of a Garou turns out to be Garou themselves. They are fighting to survive in the modern world, but cling to the old ways. They revere the Wyld but are also steeped in millennia old traditions. They are the ultimate predators in the World of Darkness. The Garou (werewolves) believe themselves to have been created by Gaia as her defense against the Wyrm and Weaver. Thus the Garou can agree on nothing and will not provide a unified front in the coming End Times. Some Garou blame the Wyrm for all evils and some blame the Weaver for spinning the world into stasis. Other tribes believe the side that wins at the final battle will be able to reshape the world in its own ideal. Some tribes believe the coming Apocalypse will be the end of everything so fight desperately for even the smallest victory. The Garou are fighting to keep the Apocalypse from coming, but they are dying out and losing the war. The Wyrm has many agents and many faces, all bent on the utter destruction of Gaia, the Earth.
This drove the Wyrm mad so that it now seeks not to balance, but to destroy everything. However, the Weaver went insane and tried to spin all of reality into its web, including the Wyrm. The Wyrm is supposed to destroy the excess order or the excess chaos. The three main spiritual forces in the World of Darkness are the Wyrm, Weaver and Wyld. It drives them deeper and deeper into despair, or into betrayal so that they choose to serve the Wyrm instead. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving.
These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.įrom this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. The Garou fight against the Wyrm, the destroyer. The main idea of Werewolf is that the Garou (werewolves) were created to defend the earth from the cosmic forces that threaten to tear it apart.
Instead, they are depicted as defenders of Mother Earth and its Umbra (or spirit world). Unlike werewolves in most traditional folklore, Garou in Werewolf: The Apocalypse are neither mindless predators nor lunatics. There are: glabro physically strong and brutish humans, crinos the traditional wolf-man, and hispo wolves of unnatural size and strength. Created by (and in most cases fighting on the side of) a force known as Gaia, Garou are shapeshifters capable of changing their physical form at will to appear as humans (a form they call homid), wolves ( lupus), or several intermediary mixed forms. The Garou are beings of both physical strength and spiritual depth.